Guild of dungeoneering battle scars11/6/2022 Turn two is awkward because the only monster we get is a level three Vampire which we've no hope of killing, so instead we just walk closer to the level two Clattering Bones that's between us and the bosses.Īlas, the Clattering Bones - one of the hardest of the level two monsters - proves too much for us and kills us. We start off with an obligatory Albino Goblin, which we kill with no problem at all and pick up an Arcane Wand. Having said that the bosses aren't very tough because they're from previous acts, the fact that there's three of them means our time constraints are worse than usual because we've got to get to all three, of course.Īs an Artificer we have an advantage here, since with our limited number of fights we're likely to pick up better equipment. We've ten turns to do this before the Ivory League turns up (and we auto-fail the quest and die). So MostlyJoe the Artificer goes to rough up some bosses from previous acts. This means we've finished Act III, and we're given more plot text: The Magnate, it turns out, is actually weaker than the monsters guarding him - and the fight against him is trivial.įor killing him we get 1,086 gold and we become a Fountain Addict. We carve our way through them with ease, and by the time we face the Magnate we're on Blade IV, Armour IV, Fire III, Arcane II, Tenacious. That just leaves us a Vampire, and Earth Elemental, and a Genie to fight our way through to get to the Magnate. That's good, because it's made us hit level four. As before we follow this up with a Miner, but this time we go the other way to face a Gelatinous Cube rather than a Blind Worm.īeing a warrior mage, we're able to take this, and also the attack from a Cave Troll that immediately jumps us. It's not the best level one monster, but with our limited time limit we've got to try a fight per turn if we can. This time we start with an Infected Slime. So we send our recently successful MostlyJoe the Artificer against the magnate instead. As usual, the Most Holy Grail Knight is great against physical opponents but can't face magical ones. We've then got a Blind Worm to face, and unfortunately it kills us. We start off with a Rust Monster, for a change, and quickly kill both it and the Miner behind it. Since the previous quest was so quick, we'll immediately send Caelreth III the Most Holy Grail Knight to do this one.
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